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Coming from a Famitsu feature with Masahiro Sakurai...

At the time of writing this column, the Nintendo 3DS version of Smash Bros. is in the middle of the debugging process. As debugging is an ordinary part of making games, I thought to write about that specific matter.

In short, debugging is finding and fixing flaws or problems in computer programs.

Although a computer can only operate under the logic that a human has set up, when the complexity of a program reaches high levels, things may get shaken up. When you accumulate and accumulate elements to be like a high mountain, the result may turn into something that seems to fluctuate on a whim – as if it was a life-form on it’s own.

You may think that if the program doesn’t seem to have any problems, there would be no bugs since the computer always works the same way, but that is not the case. Due to varying combinations, different things may occur.

For example, during the debugging process of a previous Smash title, if fighter A attacked with the item B and if fighters C and D got hit at the same time, a bug would make them halt. As well as fighters, there are things like items, stages, color variations, rules and modes that add up into the astronomical combination number. If you don’t really go all the way and test all the possible patterns, the debugging isn’t complete. But for a person to do that, it would take decades or hundreds of years so it is not possible to accomplish.

Moreover, even though there are situations where you can replicate a bug by replicating a certain condition, there are also situations where you can’t make the bug to reappear at all. Situations like this are really a big trouble and some luck is also required.

Because those kind of situations exist, there are many people repeating various straightforward checks.

At its base, first you find out bugs. In many cases there is a separate team from the development team for this. Then when developers receive information about bugs, they fix them. Of course there are people working in Japan, but also some testing is done overseas so the scale of the people working on Smash Bros. is in the hundreds.

So in the end the debugging process is a huge project. The big reason behind having different release dates for Smash Bros. for Nintendo 3DS and Wii U is to shift the two different types of debugging into separate time periods.

And the terrifying part of debugging is that after “fixing”, you have to start testing all over again and repeat the same checks you did before. Even if it looks to work fine at a first sight, there is a good chance that under different combinations new different bugs may occur again.

But we can’t keep going on forever. There is a phase where the program is treated like the final commercial version and thus no changes are being made. This phase is nicknamed “no touch debugging” and the game is tested for several days. If no big problems are present, the game is complete. Extremely many software will pass this test.

However, no matter how much time is used and how many people are involved, there is a chance that bugs aren’t found during the debugging process and are found at the very last minute. Even though there are many reasons for a game to be delayed, eight or nine times of ten the reason is that flaws weren’t found in time.

However, that is better than carrying on the bugs into the commercial version. Developing games with a computer is always exposed to risks.

When it is about complex and huge games, there is a trail of many people being involved: from developers to sellers and more.

Source: www.gonintendo.com/s/236285-sa…
Update: Taking New Nintendo 3DS News into account.
Title Screen:
•Tingle appearing onscreen to annoy you only to get crushed by a falling logo immediately (This should be exclusive to regions where many people hate him)
•A menu that appears on the touch screen when you unlock Extended mode, Master Quest, or Master Quest (Plus), it would change in appearance when you unlock the other modes(e.g. You unlock Extended Mode and Master Quest, they would be available from this menu).
•The opening demo being updated to feature new locations that get added to the game.

Classic Mode: Is mostly the same except for minor changes.

Extended mode: Adds more to the game.

Master Quest Mode: A harder version of the classic mode with changes to the Layout & chronological progression through each dungeon, also the enemies cause twice the damage & the game is mirrored. K

Master Quest (Plus): Again, the  the Layout & chronological progression through each dungeon would change, also the enemies cause twice the damage & the game is mirrored, but I thought this time, these changes in the dungeons could also apply to the overworld & enemies including bosses can have twice their standard hit points.


Necessary changes for every mode:
•Take advantage of the New Nintendo 3DS's( en.wikipedia.org/wiki/New_Nint… ) superior features.
•The Ballad of the Wind Fish song in the game being renamed to prevent confusion with the song of the same name from Link's Awakening.
•An improved version of the item system from Ocarina of Time 3D
•The "Stone of Agony" function would be replaced with the "Shard of Agony" function from Ocarina of Time 3D.
•The game could have optional use of the 3DS' tilt function in better ways then Ocarina of Time 3D.
•A more friendly save system.
•Changes in dialog, mostly to reflect the control scheme for the 3DS
•Enhanced graphics & audio
•Fixing glitches that were in the original.
•Being able to read songs while playing the instrument.
•Dialog being different depending on the gameplay mode.
•An option to send pictographs to the 3DS' photo gallery
•A second set of credits for the people who worked on the remake, the scenes of the credits would depend on the mode the game was finished on, the Extended & Master Quest (Plus) Modes would play as the ending shows the new characters & areas, while the classic & Master Quest modes would be similar to the second set of credits from Ocarina of Time 3D.
•A setting to make Tingle's landings harsher.
•A separate button for Tatl so you can shift to first-person freely.
•Each of Termina's giants having a different-colored skin and beard.
•Fixing the control issue with Goron Link's rolling.

Changes for the Classic & Extended Mode:
•An improved variation of the Super Guide over the one from Ocarina of Time 3D (Being able to see it anywhere)

Changes for The Extended mode &  Master Quest (Plus)
•A different look for each of the Great Fairies in the game.
•The ability to upgrade your Pictograph Box and other items and not just your sword, like the original.
•A boss mode that can be accessible at anywhere in the game, with the Boss Rush returning aswell.
•I'd like to see at least  one new dungeon & one new side quest.
•I'd like to see additional baddies and bosses
•Unique designs for the dungeon keys and boss key of each dungeon.
•New NPCs, possibly new  counterparts of characters from Ocarina of Time
•A new stronger form for the final boss if you gotten everything needed for 100%

Changes for the classic & Master Quest Modes:

Here's Ideas from Kotaku

1) Fully-usable Fierce Deity Mask

3) Young Link having some cooler duds.

4) Orchestrated soundtrack

6) Having various Tunics/Costumes

8) A less-creepy-looking Mirror Shield

kotaku.com/5861841/what-would-…

K Kovered by Kotaku

Promo items:
A tie-in spin off of the game that has similar gameplay to the arcade game "Root Beer Tapper", except you serve milk as Mr. Barten.
A game mode for the Mii Plaza where you try to get masks from Majora's Mask for your Mii to wear.
A Majora's Mask Puzzle.
A Majora's Mask Menu Theme.
A Majora's Mask Face Plate.
A Majora's Mask-themed 3DS
A "Tingle-in-a-bag", which would be a doll of Tingle stuffed inside a bag for the enjoyment of those who hate Tingle.
The story of the giants being adapted almost completely word for word into a movie.

I'm taking a break.
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Group Info

I've started this group because I've run out of ideas for a tenth group.

But if you ran out of ideas for clubs to administer, come on down & join this one.

Don't be sad, I might consider real ideas that would've worked for a tenth group & if you have run out of options for one more group to administer on your limit, this is the place for you.

Please bear in mind that I only allow GuyXGirl shippings when a shipping is involved, and I won't open folders for something that already has a club, unless there is an exception, also the featured folder is for series made by me.
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Joseluisbelmont Featured By Owner Aug 22, 2014  Professional Digital Artist
Thanks from the request XD
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thankyou for the request :thumbsup:
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I was invited here and I never submitted a thing. I should give a submission a shot. It's been long enough.
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Thank you so much for the art requests! :D
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Thanks for the fave
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Thank you for requesting my piece! :heart: :glomp:
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thanks for add my drawing!
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Thanks for the request!
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Thanks For Requesting my Artwork! :aww:
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Thanks for the art request >u< :heart:
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Thank you for the invite. :)
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Thankyu for requesting my art !! Love 
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I love the name for this group. Thanks for making an art piece of mine a part of it.
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Thank you for inviting my art, I really appreciate it. :) (Smile) 
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Thanks for requesting my art :D
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Thanks for adding my Karina Hellspar art piece. I hope you'll like the final product once its complete.
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Thanks for adding my work x3
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Thank you for request :)
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Thank you for requesting my art!:) (Smile)
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:iconfluttershyyesplz::iconsays3plz:Thank you for letting me join this Group!
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Thanks for adding my art ^__^
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Thank you so much for the request of my Donkey Kong Challenger Approaching Wallpaper! I have more were that came from as well as I have a series of Smash Bros Wii U and 3DS Wallpapers to help the Wii U section of your folders :)
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